Invite your team

In this article
  • Send an invite
  • Roles
  • Changing or removing
  • Plan limits and how they're enforced
  • Best practices for invites
  • Re-sending an invite

You can invite as many teammates as your plan allows. Each gets their own login and role-scoped access. Inviting the right people in the right roles is the foundation of multi-person operations — get this right early and the rest of the workflow falls into place.

Send an invite

Team → Invite teammate. Enter their email, pick a role, click Invite. They get an email with a one-time setup link valid for 7 days. You can also copy the invite link directly if you'd rather text it — works the same way, no email required.

The invitee clicks the link, sets their own password, and lands on the dashboard already logged in. No password reset, no admin approval. Their first session walks them through the basics for their role.

Roles

Changing or removing

Owner can change anyone's role or disable a login at any time. Disabled users keep their history visible (so their past time entries and notes stay credited to their name) but can't log in. To fully remove, disable first, then delete after a 30-day waiting period — protects you from accidentally erasing audit history.

Plan limits and how they're enforced

Each plan caps active users. Trial and Solo: 1 user. Crew: 5 users. Pro: 25 users. If you hit the cap when inviting, the invite is held until you either disable an existing user or upgrade the plan. Disabled users do not count against the cap, so role transitions don't require buying additional seats temporarily.

Best practices for invites

Re-sending an invite

If a teammate didn't get the email (spam filter, typo, lost it), open Team → click their pending invite → Resend. A new link fires; the old one is invalidated. Or, click Copy invite link and text it to them directly — same outcome.

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